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Flotsam Guides
Every Flotsam guide on this site, ordered from your first hour to the end of the story.
Version 1.0Checked 2026-11-07
Play order
Start with the beginner page if the town is still three people on a walkway. Layout and the research tree are the next decisions that are expensive to undo. Water, food and fishing are the daily loop. Pollution and power show up once you enter purple water or recruit the Electrician. Seagulls are optional logistics after the Birdkeeper. Travel, the walkthrough and troubleshooting are for the middle and the end.
Each card below is one question. The databases (buildings, resources, specialists, achievements) sit beside the guides rather than inside them, so a cost lookup does not turn into a second essay.
Questions
Which guide is for a brand-new town?
The beginner guide. It stops at the first fishing boat on purpose.
Sources
- Steam store page for Flotsam — checked 2026-11-07
- Steam guide: Quick Start (written for 0.3.7) — checked 2026-11-07
- Steam guide: Staying Alive — checked 2026-11-07
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